UI/UX Designer for Product Interfaces
I've spent four years doing UI/UX for product teams: dashboards, mobile apps, landing pages built around specific conversion metrics. I work in Figma, using Auto Layout and components from day one so the design system stays alive after handoff, not just a one-off set of screens. Before drawing any screen, I map the user flow and write user stories first — it's easy to draw something pretty that's actually awkward to use if you skip that step. I can run a quick usability audit of an existing interface and hand back a prioritized list of fixes with an estimate of how hard each one is to implement. My recent personal focus has been responsive layout across screen sizes and treating dark mode as its own style layer rather than a recolored copy. I don't do 3D illustration or complex motion graphics — that calls for a different specialist, and I usually say so to clients. A comfortable scope is a task tracker or a 5–8 screen landing page; I hand over a Figma file with finished styles and notes for the developer on spacing and button states.